![]() ![]() First add the Default Cursor.prefab from the HoloToolkit. I just made quick camera adjustments to face the furniture and set up things in a presentable way so that it doesn’t look weird when you see through the HoloLens the first time (this is completely optional because you’ll pull and arrange objects or make bigger or smaller anyway) Now for the part where we can move the objects around using the pinch and drag gestureġ. I reduced things to 0.5 and for the smaller things like printer and TV to 0.2 Once you’re sure that everything is visible, then adjust the scale to whatever you want. Never mind for now that it is hanging in the air or is too big. So if everything has been followed step by step, then you should be able to see the furniture in the space. (It is best if you use a HoloLens for this experience, but the Emulator is also ok) Now let us check if we are able to see the furniture in the scene.īuild and deploy. I also grouped them under MovableObjects, which is an empty GameObject- just to keep things organized Simply drag the drop these prefabs from the furniture_ges1 asset pack into the scene. But I used the following:īed, TV, Printer, Cupboard, A big table, A little table. You can use whatever prefab came with the pack (or your own). Now let’s get some furniture into the scene. Once you import it, it will show up as Furniture_ges1 under your Assets The furniture assets just make it a bit more fun □ It will be like setting up your furniture in your living room in 3D ![]() If you want, you can even start with a simple 3D object like a cube in Unity. I downloaded and imported the Furniture Pack 3D Asset pack from the Asset Store for free: Save the scene Now let’s get some objects within the scene which we can manipulate. Change the Camera Settings to Hololens preferred:Ĭ. Add the MixedRealit圜ameraParent.prefab in the Hierarchy. Import the Mixed Reality Toolkit-Unity from Latest Master branch Release (as of today 6th May, 2018 is )Ī. The Mixed Reality Toolkit- Unity is using the base code from the normal MR Toolkit, but it has scripts and prefabs specially designed to be used with ease within Unity.Ģ. It’s better if you get Unity 2017.2 version as you’d need to make it compatible with the next must have – Mixed Reality Toolkit- Unity The above link should quickly explain to you about the concepts So, let’s get started… Microsoft makes it very easy for us to do this by providing what they call the App bar and the Bounding Box. That is exactly what I’m going to cover in this article. You must have come across the problem when you use Holograms or objects in your HoloLens apps, you’d need to do either of three things at some point: ![]()
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